WORLD GENERATION

Procedural Terrain Generator

Explore seeded noise, scale, and octave settings with a live terrain heightmap preview.

SEEDED VALUE NOISE

Preview terrain settings

Browser-only
Land coverage
Water coverage
This is a deterministic value-noise sketch. Treat the seed and settings as versioned inputs; production terrain usually adds interpolation, domain warping, erosion, biome masks, and gameplay constraints.

Procedural terrain guide

Procedural terrain is a pipeline, not one noise function. Seeded noise is only the start of shaping regions, biomes, rivers, cliffs, and playable routes.

Use the result as a balancing or prototyping starting point, then validate it against your own game data and playtests.

Separate shape from gameplay

Generate a stable height or density field first, then apply masks and gameplay constraints as explicit stages. Keep the seed and parameters versioned so a world can be reproduced after updates.

Worked example: shaping an island

Start with a fixed seed, a broad feature scale, three octaves, 50% persistence, and a 35% sea level. Raise the sea level to compare how much playable land remains, then try several seeds before choosing a setting that supports routes and landmarks consistently.

Assumptions and limits

The preview uses deterministic value noise and does not model erosion, biome logic, streaming, collision, or gameplay reachability. Treat it as a parameter sketch rather than a production terrain generator.

A practical production check

Record the assumptions behind the estimate, test a small and a worst-case scenario, then compare the result with a profiler, playtest, or representative content sample. This turns a one-off number into a repeatable design decision.

Prototype first, tune second

A calculator or generator can expose relationships quickly, but the final values should be checked against player experience, content cadence, and the rest of your economy or combat system.

Frequently asked questions

Does this replace playtesting or profiling?

No. It provides a fast, repeatable baseline so testing starts from informed numbers rather than guesses.

Can I use this for a shipped game?

Yes, as a planning and comparison aid. Confirm critical budgets with measurements from your target hardware, network conditions, or production data.

Does my data leave the browser?

No. These tools run locally in your browser.

Privacy note: terrain previews happen in your browser. Nothing is uploaded.