LOOT PROTOTYPING

Equipment & Affix Generator

Generate prototype item names, rarities, and affix combinations for loot systems.

ITEM NAMING

Generate an item prototype

Browser-only
This is a prototyping generator. Replace the example affix pool and rarity rules with your game data.

Equipment and affix guide

Equipment generators help you explore item naming, rarity tiers, and affix density before committing to a data schema.

Use the result as a balancing or prototyping starting point, then validate it against your own game data and playtests.

Rarity and affix budgets

Use rarity to control how many affixes appear, then decide whether affixes are additive, multiplicative, or rolled from a level-scaled range. Keep the rules predictable enough that players can compare two items.

A practical production check

Record the assumptions behind the estimate, test a small and a worst-case scenario, then compare the result with a profiler, playtest, or representative content sample. This turns a one-off number into a repeatable design decision.

Prototype first, tune second

A calculator or generator can expose relationships quickly, but the final values should be checked against player experience, content cadence, and the rest of your economy or combat system.

Frequently asked questions

Does this replace playtesting or profiling?

No. It provides a fast, repeatable baseline so testing starts from informed numbers rather than guesses.

Can I use this for a shipped game?

Yes, as a planning and comparison aid. Confirm critical budgets with measurements from your target hardware, network conditions, or production data.

Does my data leave the browser?

No. These tools run locally in your browser.

Privacy note: equipment generation happens in your browser. Nothing is uploaded.