NAB TOOLS DIRECTORY

All online tools

Find practical utilities for text, code, conversions, calculations, networking, and game development.

19 tools

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Engine

Layer Mask Calculator

Convert Unity layer selections to integer, hex, binary, and ready-to-paste C#.

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Engine

Tick Rate Calculator

Convert server tick rate to ms per tick, ticks per frame, and CPU budget.

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Engine

Map Traversal Calculator

How long does it take to cross your map on foot or mounted?

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Engine

Hex Grid Calculator

Convert between cube, axial, and offset hex coordinates — with distance math.

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Engine

Jump Physics Calculator

Convert jump velocity ↔ apex height under any gravity, with variable fall gravity.

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Engine

Isometric Converter

Convert isometric tile coordinates to screen pixels and back using the standard 2:1 diamond projection.

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Engine

Texture Memory Calculator

VRAM usage from dimensions, format, and count — with mipmap totals.

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Engine

Server Bandwidth Calculator

Egress in Mbps, per-player rates, and daily GB from tick rate and snapshot sizes.

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Engine

FOV & Camera Calculator

Viewport size and horizontal FOV from vertical FOV, aspect, and distance.

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Engine

Angle Converter

Convert between degrees, radians, gradians, and turns — with nearest direction.

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Engine

Direction Vector Calculator

Convert angle ↔ 2D direction vector — Unity/Godot and math conventions.

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Engine

Grid Distance Calculator

Tile distance for square, hex, and isometric grids — Manhattan, Chebyshev, and more.

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Engine

Dialogue Timing Calculator

How long does a line of text take to display? Reading speed + sentence pauses.

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Engine

Tilemap & World Size Calculator

Convert tile dimensions into pixel canvas size, tile counts, and a simple index-memory estimate.

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Engine

Pathfinding & Navigation Calculator

Estimate grid search workload, walkable cells, and memory for navigation prototypes.

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Engine

Procedural Terrain Generator

Explore seeded noise, scale, and octave settings with a live terrain heightmap preview.

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Engine

Multiplayer Network Feel Calculator

See how latency, tick rate, render rate, and interpolation affect perceived motion.

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Engine

Save Data & Schema Planner

Draft versioned save fields, types, required values, and migration notes as JSON.

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Engine

LOD & Visibility Budget Calculator

Estimate visible entities, triangle load, and LOD mix for mobile and desktop scenes.

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