NAB TOOLS DIRECTORY
All online tools
Find practical utilities for text, code, conversions, calculations, networking, and game development.
19 tools
Choose a tool to get started.
Layer Mask Calculator
Convert Unity layer selections to integer, hex, binary, and ready-to-paste C#.
Open tool →EngineTick Rate Calculator
Convert server tick rate to ms per tick, ticks per frame, and CPU budget.
Open tool →EngineMap Traversal Calculator
How long does it take to cross your map on foot or mounted?
Open tool →EngineHex Grid Calculator
Convert between cube, axial, and offset hex coordinates — with distance math.
Open tool →EngineJump Physics Calculator
Convert jump velocity ↔ apex height under any gravity, with variable fall gravity.
Open tool →EngineIsometric Converter
Convert isometric tile coordinates to screen pixels and back using the standard 2:1 diamond projection.
Open tool →EngineTexture Memory Calculator
VRAM usage from dimensions, format, and count — with mipmap totals.
Open tool →EngineServer Bandwidth Calculator
Egress in Mbps, per-player rates, and daily GB from tick rate and snapshot sizes.
Open tool →EngineFOV & Camera Calculator
Viewport size and horizontal FOV from vertical FOV, aspect, and distance.
Open tool →EngineAngle Converter
Convert between degrees, radians, gradians, and turns — with nearest direction.
Open tool →EngineDirection Vector Calculator
Convert angle ↔ 2D direction vector — Unity/Godot and math conventions.
Open tool →EngineGrid Distance Calculator
Tile distance for square, hex, and isometric grids — Manhattan, Chebyshev, and more.
Open tool →EngineDialogue Timing Calculator
How long does a line of text take to display? Reading speed + sentence pauses.
Open tool →EngineTilemap & World Size Calculator
Convert tile dimensions into pixel canvas size, tile counts, and a simple index-memory estimate.
Open tool →EnginePathfinding & Navigation Calculator
Estimate grid search workload, walkable cells, and memory for navigation prototypes.
Open tool →EngineProcedural Terrain Generator
Explore seeded noise, scale, and octave settings with a live terrain heightmap preview.
Open tool →EngineMultiplayer Network Feel Calculator
See how latency, tick rate, render rate, and interpolation affect perceived motion.
Open tool →EngineSave Data & Schema Planner
Draft versioned save fields, types, required values, and migration notes as JSON.
Open tool →EngineLOD & Visibility Budget Calculator
Estimate visible entities, triangle load, and LOD mix for mobile and desktop scenes.
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